The new site has been launched. Something I've been meaning to do for a while now. It's not entirely finished yet but I wanted to get something up and I'll continue to add to it as I'm working on other projects.
In the coming weeks I'm very keen to get back into Zephyr. In September last year Craig, Adam and myself did a development sprint over a weekend which worked really well. We managed to get quite a lot done in a small amount on time so I'd like to repeat the exercise.
The major development goals this time round will include refactoring some of the code to allow us to generate new enemies more easily. Implementing the first level boss and deciding on enemy placement for the demo level are also high on the priority list.



